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Sweet home
Sweet home







sweet home
  1. #SWEET HOME MOVIE#
  2. #SWEET HOME SERIES#

In fact, both were released at the same time, and the trailer for the movie also promotes the video game and contains footage from both.

sweet home

It’s actually based on an obscure Japanese horror movie of the same name. Sweet Home‘s horror movie thematics and presentation style aren’t the least bit coincidental. So between its innovations and its influence on Resident Evil, it’s pretty much the game that defined the entire genre, elements can be seen in virtually any survival horror game today. It eventually evolved into its own game, but all they really did was change the setting, lose the RPG elements, and utilize polygonal graphics. The original Resident Evil even began as a remake of Sweet Home.

sweet home

The only real RPG elements that aren’t in other survival horror games are experience levels and random battles. The tense nature of its gameplay is surprisingly similar to modern survival horror games. It isn’t as passive or relaxed as most RPGs, though. Where it really differs from modern survival horror games is that it’s all put together in the form of a RPG. It even has multiple endings like so many modern survival horror games.

#SWEET HOME SERIES#

Yet everything that defines those series as survival horror games is here as well: the overwhelming sense of dread, the unnerving presentation, and the emphasis on character preservation and item management. So, not too surprisingly, it’s a more primitive representation of the genre’s conventions than games like Resident Evil or Silent Hill. Capcom’s 1989 Famicom title Sweet Home ( Suīto Hōmu) was released several years before the term “survival horror”, coined by Resident Evil, even existed. There had been a few horror-themed games in the past, such as Infocom’s Lovecraft-inspired “ The Lurking Horror“, but none of these appeared on home consoles. Think of the 2006 film rendition of Silent Hill – it was stylistically very faithful to Konami’s survival horror series, but as the player is divorced from the protagonist, it ended up feeling kind of silly. The gameplay is almost always set up to assure that you have to proceed with maximum caution, so it’s much easier to keep your attention this way than if you are passively watching it like with a movie. While their plots are almost always stolen wholesale from horror movies, it’s much easier to care about what’s going on when YOU have to worry about something jumping out at you. As they are secondary to actually playing the game, it’s arguably easier to make horror movie themes effective in video games than in movies, because they aren’t over-powering everything else. When it comes to horror themed video games, an inability to relate to their themes is less of a concern, because they can always be ignored in favor of gameplay. It’s difficult to find zombies to be “cool”, or to still jump after the bazillionth time you see the whole monster-jumps-out-and-yells-“BOO” routine. Regardless of your opinions of the genre, horror movies can be a bit difficult to relate to or care about.









Sweet home